FMP
TSXV
Inactive Equity
Engine Gaming and Media, Inc., together with its subsidiaries, engages in the development and sale of gaming applications. The company provides e-sport or sporting event or tournament services; offers content management system, video software, mobile applications, and e-sports data platform solutions; sources, creates, and places advertising campaigns that run the company's network of publisher sites; and provides installation and website design services, as well as data analysis report delivery services. It also offers Esports platform for online tournaments; content management, video streaming, and engagement solutions; data analytics and intellectual property solutions; Sideqik, an influencer marketing platform that offers brands, direct marketers, and agencies tools to discover, connect, and execute marketing campaigns with content creators; UMG Online, an esports website for daily tournaments and ladders; and racing games. The company was formerly known as Engine Media Holdings, Inc. and changed its name to Engine Gaming and Media, Inc. in October 2021. Engine Gaming and Media, Inc. was incorporated in 2011 and is headquartered in Toronto, Canada.
1.8 CAD
0.1 (5.56%)
EBIT (Operating profit)(Operating income)(Operating earning) = GROSS MARGIN (REVENUE - COGS) - OPERATING EXPENSES (R&D, RENT) EBIT = (1*) (2*) -> operating process (leverage -> interest -> EBT -> tax -> net Income) EBITDA = GROSS MARGIN (REVENUE - COGS) - OPERATING EXPENSES (R&D, RENT) + Depreciation + amortization EBITA = (1*) (2*) (3*) (4*) company's CURRENT operating profitability (i.e., how much profit it makes with its present assets and its operations on the products it produces and sells, as well as providing a proxy for cash flow) -> performance of a company (1*) discounting the effects of interest payments from different forms of financing (by ignoring interest payments), (2*) political jurisdictions (by ignoring tax), collections of assets (by ignoring depreciation of assets), and different takeover histories (by ignoring amortization often stemming from goodwill) (3*) collections of assets (by ignoring depreciation of assets) (4*) different takeover histories (by ignoring amortization often stemming from goodwill)