FMP
CooTek (Cayman) Inc.
CTK
NYSE
Inactive Equity
CooTek (Cayman) Inc. operates as a mobile internet company in the United States, the People's Republic of China, and internationally. The company offers Fengdu Novel, a mobile application that provides users with free online novels; and Fengdu Literature, a platform covering 14 major categories of male and female preferred content, including genres of romance, fantasy, science fiction, history, and others. It also provides casual games, such as dress-up games, including Catwalk Beauty, Truth Runner, and Love Fantasy; simulation games comprising Farm Hero and Idle Land King Tycoon; puzzle games, such as Hi Hamster; and educational games consisting of Puzzle No. 1 and Idiom Hero. In addition, the company offers TouchPal Smart Input, an input method for mobile devices that supports approximately 110 languages and available on both Android and iOS operating systems. It distributes its products and acquires users primarily through user downloads from digital distribution platforms and social media. The company was founded in 2008 and is headquartered in Shanghai, the People's Republic of China.
0.911 USD
0 (0%)
EBIT (Operating profit)(Operating income)(Operating earning) = GROSS MARGIN (REVENUE - COGS) - OPERATING EXPENSES (R&D, RENT) EBIT = (1*) (2*) -> operating process (leverage -> interest -> EBT -> tax -> net Income) EBITDA = GROSS MARGIN (REVENUE - COGS) - OPERATING EXPENSES (R&D, RENT) + Depreciation + amortization EBITA = (1*) (2*) (3*) (4*) company's CURRENT operating profitability (i.e., how much profit it makes with its present assets and its operations on the products it produces and sells, as well as providing a proxy for cash flow) -> performance of a company (1*) discounting the effects of interest payments from different forms of financing (by ignoring interest payments), (2*) political jurisdictions (by ignoring tax), collections of assets (by ignoring depreciation of assets), and different takeover histories (by ignoring amortization often stemming from goodwill) (3*) collections of assets (by ignoring depreciation of assets) (4*) different takeover histories (by ignoring amortization often stemming from goodwill)